manwad

writelord supreme

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i have a not-fire emblem game, Blazing Insignia, cookin' up on the backburner, idly thinking about it while i make my current thing.

think i'm gonna remove the weapon/spell triangle, and just keep the damage bonus vs type [spears do well vs Cavalry] for a few reasons:

  • Weapon triangle works in Fire Emblem because by mission 3, or like 2~ hours of play, you're fielding like 8 to 10 peeps.
    In Blazing Insignia, that'd be session 1, or one mission, or most likely, the tutorial fight to ease peeps into a new system.

  • GM and player limits. What if two people wanna be Swordguy? What if someone wants to be bowguy? What if the GM wants to deploy spearguys?

The triangle would be a hard limit until a big advancement, which would take a while to never occurring bc of scheduling conflicts.

  • farthing self from fire emblem.
    any step I can take is a good one. There's no triangle, more based on cool weapon skills, and it's more upfront about being science-fantasy vs emblem's occasional sci-fi shit.

  • don't need to make req abilities
    there's a kind of ability i see in some games that's like

"Use HP as damage!"
"Use this stat for this ability!"

in TTRPG shit, you see it in like a lot of PBTA. Wizard can use Int when Kicking Ass! shit like that.
I dislike that design because, in like pbta stuff, it makes certain statlines just The Best.

Like, Chosen One's statline in Monster of The Week, why would I take any of them but the one that lets me Kick Ass most consistently?
Oh boy, time to be a magic Chosen One and... stun the world? Describe cool-ass magic only to do 1AP harm on my turn? Rad, cool, oh my rival just shows up to kick my ass and I can't slap their shit? Rad.

talking from experience and yes i could work w/ my GM n' all but, bleh. Just wanna be a cool magical girl w/ a rival, gotta finagle it instead of just being able to Do It.

triangles, good for gamu where you control a shitload of peeps, not as good for gamu with 5 different players when variety is the goal.


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in reply to @manwad's post:

Yeah that makes total sense. The weapon triangle is a great way to distinguish units in Fire Emblem when units had like, different stats and maybe a horse and maybe a passive skill at most to distinguish them but outside of those conditions it falls pretty flat.

ye, in FE the complexity is using and juggling all those peeps, being able to mouse over it all and make choices from there. can't quite do that in on tabletop.

And because i'm total//effecting it, stats are flattened and i'm not gonna put players through a dead level up via stapling in growth rates.