Is it an unspoken rule in ttrpgs that bad things can only happen to players if they are either foreshadowed or permitted by a dice roll outcome?
its the whole thing of like
a bad movie or a bad book can be fun to experience because it's a more passive thing.
a bad GM or a bad game suuuuuuuuuuuucks because you have to wade through everything, be it getting completely stonewalled at minimum to any number of awful ttrpg horror stories you can think of.
the enjoyment floor of a ttrpg vs like a board game is like an ocean vs a lake.
you could have a bad or a meh time with a board game but at least you'll be able to do shit.
with a bad GM or a bad ttrpg it's like, anything could happen (negative).
Inverse as well. a good GM can fuckin' shine, whereas a board game has a cap of how good it can get baseline. it can get pretty good.
