thought a bit, it HAS to be purely item based yeah?
some d20 statlines has all the problems of d20 statlines, plus not able to model shit correctly [what the fuck would Shrift's stats be vs Seu vs
just like, slots. you get 10, Cairn style.
Armor takes up 1-2-3, weapons same, and the rest are Problem Solving Gizmos and Contraptions.
Or maybe you have a bespoke Body slot.
Body and core and goddamn it i wanna make a Cogmind ttrpg so bad.
so Slots. Core, Body, Silly Things.
Build A Guy/Girl/Thing/Mechanoid/Person from starting parts. T1 parts.
then these things Solve Problems.
Problems tables. Extensive Problems tables.
what if you just started with Problems hanging over your head.
Heart's fragmented.
Something's hunting you.
This Level must be secured.
Silicon Raiders have begun an invasion.
game's not meant to be played forever, or even with the same characters. Once all problems are solved, make some more peeps. Or not.
I fantasize often about a game with really simple mechanics like this, with just the most crazy-ass, extensive as hell running support for this kind of thing.
Just full break down "Hey here's an extensive breakdown of what This Genre does at as many levels and through as many lenses as possible, and here's how to make shit out of it."
and of course, tables upon tables upon tables upon tables.
