watching a femblem vid about how defense maps can kinda suck.
getting
Ideas.
Defense map meta in FE: Hold chokepoints with archers in the back, and beeflords at the front. You start at the objective.
but all can be shifted and changed. so.
Defense map where...
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You start 2 Steps away from the Obj. There's some terrain. Fliers and Cav can reach it in 2. Beef must snake through a pass. They'll take 4 turns to get there.
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There's no chokepoints. There's instead Destructibles that make checkpoints. They're beefy enough to take a full 3 Hits before going down, requiring focus or resource expenditure.
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Around the Destructibles, there's advantageous and disadvantageous terrain. Maybe whoever fells it WILL take damage [throw a Mid Die at them]. They know this.
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Terrain changes as the dust settles. A Destructible will further collapse, cutting off defenders from healers. Inhaling dust puts a malus on defenders, must swap out, recover for a turn.
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The enemy has a looooong ranged motherfucker who, if not dealt with, WILL kill the objective. a mage circle casting meteor 2 steps away. Gives cav and fliers something to do.
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There's an enemy who can slip by people. Needs Cav or deep defense to deal with.
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There's an enemy who specialized in killing beefy frontliners. Max HP damage, defense malus, defense pierce.
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1 Step away, there's a buff station. Cav and Fliers must kill it so defense isn't overwhelmed.
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Being near the Obj is painful. Have to take a long route around the perimeter, or take low damage, but enough that it puts you in lethal for scarier fuckers, if you cross through it. Say, 4 Steps to move around, 2 if straight line. 1 if Cav. Ferrying healing items n' shit.
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The enemy has fliers.
Sapper [heavy Obj damage] fliers
assassin [heavy squishy damage] fliers
jugg [will outtrade and lanchester your defense] fliers. -
The mission will not end unless you take out enemy spawners. Spawners spawn in waves, and have defenses. players know vaugly when it'll be time to defend. [like that one Starcraft coop map]
