The warriors of Elysium lived for the fight, died for the fight, and now will never stop fighting.
Statline
HP: As Minion
Encounter Budget: As Elite
Trait: Warrior's Reward
When a Warrior of Elysium is reduced to 0 HP, they don't die. Instead, their Disarmed Spirit flies off into a random adjacent Zone, and its Weapon is left where it died.
Disarmed Spirit
Orb.
HP: 1
Trait: Last Stand.
The first time reaching 0 HP, don't die.
Glory Restored
Reaction
Trigger: Turn starts at Weapon.
Come back with 1 HP. Roll at Advantage 1.
- 11+: Come back at half health.
- 13+: Come back at full health.
Units
Brightblade
Master of blade and close combat.
Cleave
Close, All targets
Low Die Harm, Olympian
- 11+: Step up Harm.
- 13+: Step up Harm.
Combo
Close, 1 Target
Mid Die Harm, Olympian
Rolls at Advantage 1.
11-12: Pommel bash. Grants target Disadvantage 1 until their current, or next turn ends.
13-14: Sweep. Grants attackers Advantage 1 until target Moves.
15+: Damage Ender, deal High Die Harm as well.
Longspear
They move in lockstep, just as trained, now perfected.
Cadence
1 Target, Mid
1 Harm, Olympian, redeal Harm for every Longspear Mid from the target.
Impaling Hurl
1 Target, Far
Pin target, preventing Movement until spear is removed.
Deal 1 Harm, Olympian.
Deep Wound
Reaction
Trigger: Spear is removed
Deal Low Die Harm, Olympian
Greatshield
Never again.
Never Forgotten
Reaction.
Trigger: Mid Ally is hit.
Redirect attack to self, then negate effect.
Never Forgiven
1 target, Close
Low Die Harm. If attacked this turn, deal +Low Die Harm.
- 13+: Step up Harm
Strongbow
They've been waiting eons to say it.
In the Shade
1 Use
Targets Zone
Zone gains Feature: Deal 1 Harm, Olympian upon entering.
Perfect Shot
1 Target, Mid/Far
Deal Low Die Harm, Olympian. Roll at Advantage 1.
13+: Step up Harm twice.
