There's an Objective in a Sector.
A Sector is d6+2 Steps large.
Steps are how far one unit can travel in a Turn.
The Objective starts d3-1 (d6/2 round up) Steps away from Deployment.
You can deploy Fast, Steady, Heavy, Flying units.
Fast can move (2X) spaces in a Turn.
Steady can move (1.5X) spaces in a Turn.
Heavy can move X spaces in a Turn.
Flying can move (1.2X) spaces in a Turn, and ignore terrain.
The Enemy has a trick up their sleeve.
- The Enemy can outrange you.
- The Enemy can outfight you.
- The Enemy can outheal you.
- The Enemy can outmaneuver you.
- The Enemy can outnumber you.
The Objective may have a Twist.
- The Objective is actively dangerous and must be suppressed
- The Objective is passively dangerous and must be handled with care and precaution
The Sector may have a Twist
- The Sector is actively harmful to you, but can be turned against the Enemy
- The Sector is passive, but can be made harmful
There's features within the Sector.
roll 5d6
- 1-2: The Feature is Harmful
- 3-4: The Feature is Helpful
- 5-6: The Feature is Harmful and Helpful
The Feature is d3-1 Steps away from the Objective.
...
there
i mathed out a thing for making a Possibly Neat Tactical Map
theres a bunch of holes, like enemy placement and a difficulty to action econ thing and enemy traits.
but eh. its a start.
