manwad

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Cool RPG people:

@binary
@Scampir
@Jama

posts from @manwad tagged #tidegirls

also:

HP: 9
Mounts: 1
Aux: 2

Trait: From the Abyss

Gain the following action.

Crashdive On round start, dive into the depths, and rise up in the same Sector as an ally, appearing Close to them.

You make a sickening sound when doing so.
Then, gain the Physical Malus(The Crunch) 1: You can't Crashdive, attacks made against you are at Advantage 1.

Also, you can swap mounts.

Deep Requisition
2 actions.
Restore Mount Uses.

Gain access to the following mounts.

Black Unicorn of The End
1 Mount
1 Target, Horizon 3, 1 Use Cannot move before firing. Charge 1. Must Crashdive after firing.
Total Harm, Ballistic

  • 13+: Pierce Resist.

Abyss Gun
1 Mount
3 Targets, Close/Mid, 1 Use
High Die Harm, Ballistic

  • 13+: Deal Mid Die as well.

Endo-depth Charge
1 Mount
1 Target, Close, 1 Use
High+Mid Die Harm, Explosive

  • 11+: Step Up Die
  • 13+: Redeal Harm


You were chosen for Admiralty.

Why were you chosen? Pick or Roll a D6.

  1. Test marks were high.
  2. Formal Experience.
  3. Gamer'd too hard.
  4. Informal Experience.
  5. Nepotism.
  6. You don't know.

You were Promoted.
As an Admiral, formally a Multi-Consciousness Admiralty Unit, you're made up of many. You're a hivemind.
Admirals are biologically bound to their carrier, able to manifest anywhere within it.

Every Player is a prominent personality within the Admiralty called a Shard.

How to make a Shard
Every player rolls on the below tables, then combines a Trait with an Occupation. Players decide if the resulting combinations describe the same person, or a different person.
Traits and Occupations are used in Research and Scramble scenes.

Players then establish 3 facts about their Shard.

Tables Below


Roll d20 twice, or pick two.

Traits

d20

  1. Calm
  2. Abrasive
  3. Friendly
  4. Graceless
  5. Humble
  6. Hesitant
  7. Polished
  8. Short-sighted
  9. Scholarly
  10. Graceless
  11. Wise
  12. Dignified
  13. Free Thinking
  14. Cynical
  15. Dull
  16. Loquacious
  17. Solemn
  18. Proud
  19. Aimless
  20. Cowardly

Occupation

Roll 2d6 twice, or pick two.

1-3. Biologist

  1. Medical
  2. Cellular
  3. Marine
  4. Xeno
  5. War
  6. Transcendent

3-6. Engineer

  1. Mechanical
  2. Materials
  3. Weapons
  4. Cybernetic
  5. Xenotech
  6. Paraphysics