Well, I agree with what they're saying, the people who clearly have a rate that they charge for creating sponsored content should be paid that rate to create sponsored content. And for that money the company paying it perhaps gets some say in how the video goes, things to say/not say, and so on.
It's an ad. Ads cost money.
Influencers are not the media and the notion that people who essentially produce infomercials for games are to be trusted for their opinions about games is fuckin' stupid, even if they also do unpaid content because the existence of the paid content creates too many conflicts of interest.
If a game launches and there isn't a lot of "unpaid" coverage out there, I'd look more at the PR efforts and what was done to get it on the radar of whatever actual editorial press is left, regardless of platform. There are a billion games coming out every day, getting a new release on someone's radar is harder all the time.
This is, of course, anecdotal, but the first I heard of the game was this thread. A quick look at my Steam friends list shows that only one person has the game... most higher-profile indie releases get codes out in a way that usually results in me having 3-4 Steam friends who have it. Might also measure the scale of outreach by looking at my inbox, which shows one mention of the game and that comes from an automated mailing I'm on that lists every id@xbox game released that week. I don't know, maybe I'm not the target for a game like that, but considering I get a zillion emails for a zillion games I've never heard of all the time, it does make me wonder what they did pre-release to get the game out there.
its really a key concept for media literacy in today's environment to realize that influencers occupy a space closer to advertisers and marketers than journalists
EDIT: i elaborated more of my feelings in the comments, if anyone is curious
