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in reply to @eniko's post:

wait

oh no. it just clicked for us that none of these are "correct" in terms of accurately depicting a cube. they're all just different projections

not that iso games should even try to depict cubes, the gameplay is better if the things are flatter (in our personal opinion only), but when it's close to a cube our eye tries to parse it as if it is and goes "wait that's too short" or "wait that's too tall"

we'd probably get used to it in gameplay