If I have my armature parented to my mesh, but some parts aren't moving with the bone they should be moving with (specifically: inside of mouth isn't moving with the head bone) - - -
Is that something I can fix in weight painting (which I'm going to learn next & currently know literally nothing about) or is that something I need to fix at the "making bones & vertex groups" stage I'm currently at (before I move on to weight painting)?
I'm trying really hard to not lean on my friends and peers for everything bc I understand yall are not google and are busy with your own things but I'm honestly not having any luck understanding what I'm finding in tutorials - they either are way too in-depth or are concise and understandable but don't cover my exact problem
