masklayer

UAhh I'm gonna be sick ! OH

uhhhhhhhhh

Tom | 31 | 🦌🌐

<3 @clip <3

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Tags I use sometimes:
Camera β€’ Photo β€’ Timelapse β€’ Video
VRChat β€’ Cybuck β€’ Clip
Life β€’ Art β€’ Making β€’ (?)
Creature

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"mweeh.."

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opinions my own & do not reflect those of my employer ;3

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in reply to @masklayer's post:

there is a "Bump" node that basically turns a heightmap into a normal map. since you appear to already have a normal map in place, the Bump won't do anything the normal map isn't already doing. if you don't care about displacing actual geometry, you're already done (and don't need a heightmap).

if you DO want to displace actual geometry, you will use the "Displacement" node and pipe it into the "Displacement" output on the right. Then, in the Material Tab -> Settings -> Surface -> Displacement tab, choose "Displacement Only". If your mesh has enough vertices (shown below: a 6x subdivided cube), this will result in real bumps showing up on your mesh.

A screenshot of Blender, showing off the Displacement node and a bumpy cube.

Ok thanks. The only reason I wanted to use it is that I got my texturing looking how I wanted it to without realizing I was using a bunch of stuff in substance painter that uses height, and it looks worse without it... So the real solution might unfortunately be 'tweak every layer that had a substance which used height so it doesnt do that'