masklayer

UAhh I'm gonna be sick ! OH

uhhhhhhhhh

Tom | 31 | 🦌🌐

<3 @clip <3

 


 

Tags I use sometimes:
CameraPhotoTimelapseVideo
VRChatCybuckClip
LifeArtMaking(?)
Creature

 


 

"mweeh.."

 


 
opinions my own & do not reflect those of my employer ;3


masklayer
@masklayer

Does anyone have any idea why vrchat SDK in unity thinks my avatar wip has almost 100,000x as many polys as it does in blender? I'm so lost, I've tried re-exporting the fbx, redoing everything back to applying mirror modifier, and re-making the unity project and it's a consistent problem.
If I re-import the fbx I'm using back into blender, the poly count is correct.

what happened,


masklayer
@masklayer

update thank you to @opalsys for figuring it out, I needed to enable read/write in unity...


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in reply to @masklayer's post:

Oh, yeah, ok, I found it by clicking on the fbx in the assets browser on the bottom of the window, then looking in Inspector. I'm learning unity by poking around blindly and I had no idea that would show different options than I see when I click on the model in the scene... that fixed it. Thanks

go to your fbx, model import settings, check the unchecked "read/write" box, click apply

edit: to get there, click on your avatar twice so it's orange (the part with the skinned mesh renderer), then click on the object in the "mesh" slot. your projects tab will change to show that mesh. click on the fbx containing the highlighted mesh