Finding this game to be pretty good at first then uneven then frustrating. Lots of losing fights and trying again over and over. currently stuck on a platforming section. In easy mode, it sets the game speed to 80%. It is incredibly fun to instakill enemies with a shotgun dropkick to the head but those are so hard to pull off because everything is animation driven so it's very easy to whiff shots and blows. You also die incredibly fast when blades are involved. This game seems made for Mouse + Keyboard more than a controller, and swapping them made it much easier to play.
I like the character designs and some of the writing is pretty good, if bleak.
I would describe this as a game you'd find at the school book fair, but I mean that in the most sincere admiration. It kind of ignores a lot of action game conventions in pursuit of a very unique combat and encounter design, one that is much less AAA than you would expect, but provides an experience you won't get anywhere else.
It reminded me a lot of Quake in a way: abstract spaces that are built around specific gameplay. levels being a combination of spatial puzzles (In overgrowth's case: jumping) and combat. I'll probably try out the 3 other expansions (Just like Quake!)
