I'm reading an article about a reported hacking vulnerability that a manufacturer failed to address in a garage door and realizing a possibly fun trick in an open-ended cyberpunk tabletop game would be to roll at the end of an adventure to determine a random company or item has a new known (to the underworld) exploit that isn't fixed yet. The exploit is temporary, though, and after a session or an adventure would disappear. That would give incentive to players to tackle an adventure that capitalizes on the exploit instead of pursuing any other adventures.
