nothin like looking up a longplay of a game to figure out how to solve a really rough platforming challenge only for the long play to not only suddenly cut to another part of the game after getting to the start of the room (implying they gave up and did something else) but when they got back to the room they just cheat past the challenge cause it sucks that bad
(the ledge leads around to the door but this is the specific section of the room that sucked so bad)
Why this sucks:
- when ur at pole 2, you can SEE the door. and frankly not much else
- the stupid around the wall thing is Just Possible Enough To Be Plausible (especially with. some of the other tight shit they make u do with wall run) (like tbh the intended way is ALSO stupid)
- there is NO indication on the walls or anything. and the room is so tall im not even sure u can register that ledge from ur starting points...
- honestly the wall run is jank as hell (maybe a controller thing? idk)
Like, yes I was tired and probably shouldn't have one more roomed it. but the fact that i was able to navigate 80% of this game up until this point maybe possibly indicated this is just. maybe kind of sort of some bad obstacle design..

