Ask for my thoughts notes. sorry for the wait. here ya go.
Just to be clear these notes are after 63 minutes of play through the demo once.
:
Kitsune tail thoughts
Sound & music balancing is weird.
Some songs much quieter than others
Lantern ghost house level was neat
but a few room were just bring the lantern to
the end.
Good time but : I felt like more could be done
with the gimmick of a lantern.
Maybe an enemy that can take the lantern away or keeping a flame lit.
Boot is neat
Opening doors midair is odd but sure. :3
+a lot of points for ice physics,
i quite like ice physics in general (might be up for even slidyer ice but that might just be my internal chaos)
Game does feel a bit stark with the respawns (just an audio balancing issue)
not this//maybe a bit of a longer tune if the time
//to reload takes that bit?
this//(I think it might just be too quiet)
(Compared to other SFX / music)
Enemy designs are quite neat, enjoy them quite a bit.
Not sure on the skeleton as much but still nice.
(feels it need one more detail for me) ?
Item collection transformation is great :3
Puff & the nice sound.
Coyote time is nice amount, (with familiarity of what I played so far)
you don't keep running when respawning while holding run
or after grabbing an powerup ?
(2nd I could understand as a choice but first not as much)
Water surface physics are nice
but personally not as much into the under the water physics.
I don't want to say to just be something familiar to me
but I would like something slightly more
( to use to loving SMW water physics (with different sized swims)
(though I can understand not wanting up & down inputs, outside of doors)
(as a design thing)
(My thoughts on such for some reasoning)
part of the reason for the liking to hold up / down swims
Is it reduces how much I must press jump.
where If I want to go up fast & I have to press a lot
Down press swims are neat but I could see that more of just a taste of mine from SMW.
Which your not trying to base off SMW, your going for SMB3
Visual bug?:
spamming jump into the top
of some water filled spaces with ceilings causes surface splashes
Story is quite nice & I enjoy the characters & world. :3
Excited to get to more.
--
Audio Notes:
Death Jingle is quiet
Ghost house music is quiet?
Suggestion: Maybe a different pitch or something for
multiple bounces on enemies?
(Its cliche but though I should mention it, even if there is no points or 1ups)