Further adding onto this, I'd recommend checking out Nerrel's and Ceave's video critiques on Tears of the Kingdom. I don't agree with everything but the majority of their points are very well articulated. The biggest of them would be:
- the remixed world of BotW
- whether freeform building belongs in a puzzle/adventure game
- the execution time of ultrahand
- the unorthodox control scheme
- the undercooked UI/UX
- addressing temple design
- the problem with enemy scaling
