megafauna

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let me out of this box!!


daffodil
@daffodil

@glitchwolfe slayed so hard with the editing and effects on the new intro, check out the STREET UNI X demo on steam to see the whole thing (and play the game!!)


hootOS
@hootOS

this is the first ever time i've even heard of Street Unicycling, but seeing it presented in this tony hawk-y way is absolutely nuts. i really wanna watch more street uni videos after this, just like i did as a teenager going on youtube and looking for skate videos.

like, this game has all kinds of attitude and bravado in all the best ways that is utterly lacking in the mainstream video game industry right now. like, there is no way this game gets made by Activision or EA in 2024 or 2004 or 1994, and yet here it is. street unicycling.

that's not to act like street unicycling is beneath the general public, but that it's just so excruciatingly niche in all the ways corporate execs hate. but because it was made by somebody who's so obviously passionate about THPS and street unicycling, it ended up existing in an extremely polished way that feels like a fever dream.

the vertex snapping can be turned on or off, the texture mapping can be made janky or not-so-janky, the dithering can be enabled or disabled, the resolutions are labeled "authentic, console or emulator," the colour space can be full or crushed like it would be for vintage console games, and like, as someone who's been doing ditherpunk shit for a while? this slaps. this game just flatout slaps on visual style.

you owe it to yourself to play the demo. it'll take some getting used to, but if my dumb ass - who struggled in THPS' most accessible game in the seriess via THUG2 - can complete all the objectives in the demo level, so can you.

i think the only thing missing here is the slight boost and maintaining of momentum when wiping out. in THPS you'd kinda just slide across the ground while wiping out which somehow made bailing feel a type of way? but in SUX having the rider and unicycle just stop dead when wiping out at any speed feels... weird. i think it might be because the brain expects momentum to continue as the rider and unicycle is mid-fall but they just stop dead like they hit a wall so it ends up looking weird, or at least that's my guess.

and like, if that's the one fuckin nitpick i have on this game, then i'd say that's a phenomenal execution on the vision to recreate the THPS experience but transposed onto street unicycling. fuckin hats off, holy shit what a fuckin game.

when i'm sure i got some spending money i'm buying this game. dunno if i'll play it all the way through but i'll be damned if i let artistic vision like this not get financial support from me.

im not a game reviewer so sorry if this is just complete gibberish but FUCK I LOVE ART, SUPPORT ARTISTS, BUY STREET UNI X

edit: one more nitpick, even though street unicycles use fairly smooth tires with very little ground noise, i'd maybe also add some more foley to tricks and rolling around. it feels a bit silent to me while riding. that's the only other nitpick tho, more foley (or more present in the mix) and the momentum carrying over into the wipeout animations. but that's it, game's a flawless attempt at recapturing a particular gameplay loop and changing it up to make it feel fresh. like, i feel like a kid again playing THPS for the first time. this is nuts.



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