• any

let me out of this box!!


so the very first thing I do whenever I load up a new vr game is grab an item and try to put it in my face, like I'm some kind of toddler that everyone stopped watching for 5 minutes. I'm generally checking if I can like, eat things, equip/set things on top of my head, experience the organic existential horror that comes from seeing the hollow inside of what should be a solid object, that kind of thing. literally, the moment I'm able to pick anything at all up, that's my priority. "item phases through my head" is the case in probably 98% of games I've ever checked out

I just played through form, a cool little puzzle ditty from charm games, and they did something genuinely surprising: objects hit an invisible wall in front of my face, around the space my headset occupied. it felt like I was wearing a helmet, which I wasn't visually in-game, but it was impressively immersive a way to handle "what do we do when the player shoves items into their head" that I hadn't seen done before. like a weird little interaction I don't usually get to have with vr devs. someone finally told the toddler to stop putting random items in my mouth, would you believe it


You must log in to comment.