fil-aus-am student gameplay/systems designer and deep dish pizza enthusiast
mod @galaxydevzone
ENG/FR OK


personal site (under construction)
figjelly.megken.dev/

posts from @megkendev tagged #game development

also: #gamedev, #game dev, #gamedevelopment, ##gamedev

YIPPEE new game is out!! spent about 5 weeks cranking this one out as a prototype for my senior thesis and then an additional month or so just focusing on the UI/UX. had a ton of fun with this one! planning to continue developing this one for my thesis next year with my group which i'm super excited about! definitely the biggest game i've made yet and i'm really happy with how it turned out

learned a TON about game UI and feel much more confident about that going forwards now which is great!! card games fun



now that i have awoken from the dead...... BEHOLD MY GGJ 2024 ENTRY!! it's a "rhythm"-based minigame (not really about musical rhythm but more about responding as FAST AS POSSIBLE to a visual prompt paired with some music-based sound design) about sucking at being a comedian! awarded most honktastic game at my game site! it's pretty mechanically simple but that gave me the chance to focus on visual polishing it a little bit more wrt game feel and getting to do some funky stuff with the sound design

made in collaboration with my friend jasper--i handled game design, sound design, and programming, whereas jasper handled all of the art πŸ‘



anyone have any good resources for level design? i think it's something i should probably get better at as, yknow, a game designer, but i think gameplay + systems design and things like coming up with mechanics feels a lot more natural to me than putting together a space

ironically when i focused on illustration composition was always the thing i struggled with the most then too and i feel like that's kind of just crossed over into level design now πŸ˜΅β€πŸ’«πŸ˜΅β€πŸ’« tips or really good talks are appreciated lol


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