hthrflwrs
@hthrflwrs

an underappreciated game design skill is the ability to just... sit and think through all the implications of a system by simulating the entire game in your head. you can't just think through the consequences of a change; you need to think through the consequences of those consequences


nic
@nic

for a professional game designer1 this is the number one skill you have to cultivate.


1 - in the sense that you do it with schedules and budgets and teams in mind


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in reply to @nic's post:

the thing where you go on holiday or join a new project or someone adds something new and then you need to spend some time just uploading all the details of the game into your head again

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