Micolithe
Agender
36 years old
Philadelphia, PA
Online Now
Last Login: 08/30/2007

Agender Enby, Trans, Gay, AND the bearer of the gamer's curse. Not a man, not a woman, but instead I am puppy.
I got a fat ass and big ears.

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Yes I did the cooking mama Let's Play way back when. I post alot about Tech (mostly how it sucks) and Cooking and Music and Television Shows and the occasional Let's Play video
💖@FadeToZac

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We all do what we can ♫

So we can do just one more thing ♫

We can all be free ♫

Maybe not in words ♫

Maybe not with a look ♫

But with your mind ♫


last.fm listening



IndieGamesOfCohost
@IndieGamesOfCohost

With INDIE INTERVIEWS, I talk to the game developers hanging here on Cohost to learn more about new games you might love.

This happens to me all the time: I see a cool game out there, and I wish that there were beginner-friendly tools to make something like that. It was a thought I had specifically upon seeing Disco Elysium: "is there a way to make a game with a general layout like this?" Then, a few months into using Cohost, my wish was answered! I found Narrat, the new narrative game engine by @liananana. It looks like a great way to get started on narrative games that incorporate stats, skill checks, and inventory. I wanted to reach out to Liana to hear more about it.

You can get Narrat on the official website

You can get Infierno Rubi, one of the games shown above, on itch.io.

You can get Will This Bitter Night Bring Change? - Two Women in Trouble, one of the games shown above, on itch.io

You can join the Narrat Game Jam that's going on right now!

Introduce yourself for everyone here on Cohost: Who are you?

Hi I'm Liana, a trans woman from the UK. I've been making games, websites and other things for a bit more than a decade now. I used to work making web games, though these days my work is more typical non-game web development. And I've been working on narrat the last 2 years or so as my main side project

Tell me more about your game engine, Narrat. I've been very tempted to start learning it the past few weeks.

So Narrat is essentially a game engine for making narrative games with RPG mechanics. This is a relatively vague definition as the customisation and scripting system mean you could use it for a few different kinds of games, but fundamentally it's for making text-heavy games with branching dialogue, and (optional) RPG mechanics.

So early on, I was inspired by Disco Elysium and wanted that basic layout with visual stuff on the side and dialogue on the right in a vertical panel. I find that this layout is much easier to focus on that your typical visual novel layout where it's individual dialog boxes. Feels more like reading a page that you can scroll through for context. The whole characters and skills system was also inspired by that game.


halfbakedboats
@halfbakedboats

Reminder to self: make something in Narrat


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in reply to @IndieGamesOfCohost's post:

Hiii 👋 Thanks for taking the time to ask me questions, and for people taking the time to read my very random thoughts :3

It's funny reading the list of things I want to do from a few days ago because there's been improvements to some of those already:

  • Theme swapping: Turns out it didn't need a new feature and I made an example project that does it with a simple plugin
  • Narrat 2D Plugin: I've been thinking about this in more generic terms and wondering if I should create integrations for popular 2D engines to work with Narrat. It's probably easier to work with a known 2D engine than a basic one I made from scratch as a demo. There's a thread in the forum asking for suggestions.
  • Gamepad support: It's now already in as a first version, though super basic for now (only works in the dialogue panel). I'm in the middle of finishing and testing the new system to be able to play a game from start to finish entirely on keyboard or gamepad
  • Example games: I made this narrat-examples repo to throw example projects in. Now that I have it, it's very easy to make a quick game to demo an idea (literally setting up a new narrat game takes a minute so). So when there's an interesting idea that other people might want to know how to do, I create an empty proof of concept game and put it in that repo. Feel free to contribute to it by the way.