i'm making this post so i can pin it and update it as i go with new chapters.

mp game programming posts
- pt 1 - beginnings, outlines, objectives
- pt 2 - type state refactors
- pt 3 - whining
- pt 4 - improving the handshake
- pt 5 - dipping my lil' toesies in "C# to rust FFI" bindings, trying stuff out in Unity
- pt 6 - groundwork for reliability refactors
- pt 7 - rewrite of gamestream
- pt 8 - fragment reassembly beginnings
- pt 9 - big send and unit testing
- pt 10 - begin refactors for better user API