millardcrow

Millard Crow ๐Ÿ“–๐Ÿ“š Crow_Spaceboy โš”๏ธ

FGC, art/writing, ๐Ÿณ๏ธโ€๐ŸŒˆdudes. Multi-Game
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affiliate. anarchic refusal of coherence. he/they. โ˜ขโ”๐Ÿ‘พ๐Ÿ’ฃ

posts from @millardcrow tagged #aew fight forever

also:

I poured over some of the pre-release footage of Fight Forever and what was once a "I'm just here for the good time" energy I had has been replaced with a genuine "Hold on, what's under the hood?" mood.

There's like -a million- status effects in this game. I made a list of all the different UI pop ups in the first four minutes of gameplay of this (I'm assuming) random CPU match and there was nine different status effects of two different colors- Yellow, and Blue.

Blue seems exclusively to be debuff and part damaged indicators, whereas Yellow is positive buffs. What really set my brain afire is that some of them are very techy and interesting things I did not expect to see in this game. "Guardbreak" (Which, yes, it appears this game does have guarding! I am assuming moves like this have to be reversed only) and "Unyielding Pose" which seems to be a passive armor on some moves are among them. There were yellow buffs that also showed up when receiving damage, such as a "Brutality Buff" that one wrestler got after getting thrown into some thumbtacks, sort of a revenge buff I'm assuming.

This game might be for real. I'm chomping at the bit to get my hands on it.


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