Current status of DCL work, which is on pause while my job occupies my time:

EmblemSideMain ThemeStrategies
HeartLight“Stats matter”Aggro; Sac; Fling
OilDarkSwarm (non-unique) go-wideReanimator; “grow teeth” (swarm allies grow/fight back)
CrownLightScaling go-wideCrew (non-unique) allies; Healing; Ally play rewards
WantDarkPlot marker “Play land” (time-based, MtG-like resource)Big finish, force party discards (not defeat), “dark alliances” (unique minions ‘chip in’ to the plot)
StarLightControl (reactive/proactive)Direct damage, strong defenses, MPs
RuinDarkScour marker (Whenever this character takes damage, its player discards that many cards from the top of their deck)Mill; dredge; ‘gum the board’

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