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magic: the gathering is a bad game, even though it’s the best game of its specific kind
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I value lore and flavor too much to be excited by any of the Marketing Platform Host CCGs that are big in Japan (Vanguard, WS…). they’re just Dull. yes, that reluctantly includes Duel Masters
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digimon feels like it’s squandering its incredible resource design by looking for less tunable forms of complexity
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if you like yu-gi-oh mechanically (instead of because of extrinsic factors, or lore, or growing up with it etc.), more power to you, and I hope you will explain to me what’s so good about it
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I have no understanding of why a game like One Piece is big now. is this another FAB/Channel Fireball thing
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BSS is a game that looks at the design adage that the main way people interact with extensible card games is by looking at a new card, taking it in and building models keeping it as a known piece in their mind with a fixed effect on the game, and goes ‘lol no fuck you you have to relearn the game state from scratch every turn'
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Netrunner still rules and I’m working hard to not get into the same burnout with it that I had with comp mtg
but: FFG still has buy links for out of print stuff on their website and it makes me so pissed
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it’s funny that it’s been twenty years and Pokémon still has the exact same bones it started with, just faster and with more drawing
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hottest take but I see exactly zero reason why Lorcana should interest the kind of mainstream audience they seem to be craving bad. it’s hearthstone by way of mtg by way of digimon. you want real people-reaching innovation? look at Snap
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I don’t have a take on FAB except that it looks like y’all are having fun with it. it may fit into my head eventually
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an anonymous referred to xCGs with compounding investment over time, but with competing investment blanking the opposition, like mtg, as ‘dude-bashers’, and it’s been living rent-free in my head ever since.
and: the most innovation we can have in this space is outside dudebashing