posts from @millenomi tagged #game dev diary

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millenomi
@millenomi

did someone order low-ink flexible layouts that scale from thermal stickers up to print-and-play sizes

(I need to figure out the safe insets still for pro prints. ssshhhh don't tell anyone and don't yet send the print and play file to MPC or similar)


millenomi
@millenomi

I'm thinking that I will limit myself to US Letter & A4 P&P, and to TTS/TTP and Untap.in for online play, if only to actually ship without screaming my way into the void. I definitely want a platform where you can just play in browser, but Screentop is an absolute composition nightmare.


millenomi
@millenomi

All the green-labeled tasks are blockers to shipping the first public release, where yellow tasks are for v3 (the next iteration after feedback).

"Composition (TT)" tasks are to make Tabletop Simulator/Tabletop Playground textures. You can see I cut Screentop to v3 (and honestly it's on the cutting block from v3 too; it requires a custom playmat and is an absolute pain to set up), so Untap.in is going to be the way to play DCLTCG P0 v2 without paying for/installing software. (Edited to say: Unfortunately the TTS people are Weird, but also it is the one most used piece of software in this realm and there's little I can do to avoid making a mod for it. That's why I'm doubling up the work with Tabletop Playground as well — I want a less-asshole-ish option for people who like playing at the 3D virtual table.)

"Composition (Avery)" tasks have been cut also. These are for making print-and-play templates where the cards fit neatly on Avery pre-perforated business card paper — the one pre-perforated card type on the market that is closest to Poker-sized (aka, MtG-sized) cards. They will be available for v3, but print&play for v2 will be poker-sized cards on US Letter and A4 (which is done!).

You can see that playmats are 'face-to-face' — that's for Tabletop Simulator/Playground, since it simulates face-to-face play, and hence a playmat surface that covers both players had to have two sides, one of which is 180° from the other (so that they face each player). On Screentop, players see a single play surface so both sides have to be facing the same way — which is a nightmare, because then you have to rework all the symmetry so that it looks right. The latter in v3 it goes, it's tied to the Screentop bundle of to-dos. (A playmat is clearly a P2, since this is not a territory-like game, but it does make at least some of the playtesting smoother).

"H" and "M" here refer to the two emblem types (think MtG colors) that the game has. Since they are distinct set of cards, and I'm starting from near-scratch, they are also distinct sets of work. In v3, once we can reuse the v2 work, these tasks may include adding/removing cards, but I foresee it can be done in a single pass for all emblems.

"Layout" tasks in v3 are also probably going to involve little or no work. One hope is to turn XP Boost and card categories into graphic elements, though, rather than in-text abilities. Again, v3 — not required to ship an initial version.