we are back at it again today with another video of one of my songs! plus some words that i am about to type onto the screen about the song!
<-- the previous day's song | the next day's song -->
today's song is: Azureous Isle of Avant, for the SNES's soundchip SPC700
as mentioned yesterday, this suite of songs is microtonal and focused on sampling things other than "samples from SNES games". i grew more and more interested in using the SPC700 as a weird sampler over the last year or so, and i don't intend to stop anytime soon! i am so floored by the possibilities of this chip.
the samples in this one are all from MSGS MIDI (i think i might've pulled them from SC-55 technically) - most of them are the nature sounds from the "SFX" drumkit, plus the acoustic bass, jazz guitar, and one of the warm pad samples. i went wild on the atmosphere, seeing what sorts of textures i could get out of the SFX by manipulating pitch, volume, panning, note length, etc.
the audio in these videos is captured from an actual SNES, so this one actually gets slightly out of sync over the course of the video - sorry about that! since it seems like this happens more the more automation there is (i.e. the denser the MIDI data), i can only assume the chip lags an imperceptible hair of time while processing the data, which adds up over time! to the credit of emulators, the same thing happens from emulator recordings. c'est la vie - it sounds totally fine, which is what matters >:)
