36, trans, massive nerd, Decker Zine Queen, old anime and games and such. also physical media and shelves. avatar by @bachelorsoft



Probably the last time I'm doing this on cohost, but here's the new issue and here's the back catalogue

This issue features: a menu that works like an RPG town, some overly personal writings as always, and, inevitably, an article discussing the end of cohost. And you can talk to people in the town! And there's music!

There will absolutely be future issues of zine of Millie! If you want to keep up, I have added an RSS feed to the website that you can follow in your feed reader, and I'll be posting updates on my bluesky and mastodon as well. If you want to keep up with other things I do, there's also my blog, milliesquilly.com that I've revived and will be keeping updated more I suspect.

Edit: I've made a blog post listing some of the resources I used in this zine, please check it out if you're curious.

As always, please let me know your thoughts, either here or by email or wherever else you like to contact me. It's important to me to know I'm not just screaming into the void, I guess.


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in reply to @milliesquilly's post:

So a few things I noticed with path - or more with the follower contraption tbh

At the default speed the follower more obviously moves a square at a time with a little pause - when I increased the speed it comes across more smooth but I think it does still pause on each square momentarily. Maybe a smooth movement vs stepped movement option is viable? Or is the stepped movement inherent in the design?

The other thing I noticed is the way if the follower is in the middle of moving and you click a second time it'll kind of skip to the square it was previously heading to, so e.g. if you're clicking on a location a bunch you can sort of see it jump along.

These are minor cosmetic things though and I think that it's a good module and I like the effect! One thing I might try doing if I use it in another project is seeing if I can add navigation override handlers so you can walk it one square at a time with the keyboard as well as the mouse navigation.

I am now also wondering how it'd go with like a more sierra/lucasarts point and click style thing, where there's more loosely defined grids (or really on a per-pixel basis instead of grids) and bigger characters, could be an experiment for me to try in the future! I know there's a limit to 100 steps per path which may be a limitation here though? There may be a happy medium that works!

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