this shitpost reminded me that one of the worst things to happen to fighting games in the last decade is the idea that "dev support" is necessary for a game to be worth playing and/or encouraging others to play.
look, I promise you that your favorite fighting game still has the potential to provide unlimited enjoyment even if it doesn't have half a dozen DLC characters on the horizon. your favorite fighting game does not have an allotted number of hours of fun that will run out unless there is a steady stream of new content for it. a fundamental reason fighting games are great is because they do not work this way.
linking your enthusiasm for something to corporate stewardship is a fast track to misery. finding cool people to play your favorite fighting games with will bring you more happiness than any "dev support" (whatever the hell that even means) ever could.
want proof? here's like, 11 or 12 hours of it:
It's wild to me because I like 100% prefer "dead" (as in "developer support" dead, not playerbase) games. I can go away and come back months or years later and unrust my muscle memory and have fun with my friends. I don't feel like I'm wasting my time working on really minute sweaty details that'll probably get invalidated in a patch. The ceiling of all these games are SO SO SO much higher than the amount of hours I could possibly give them. The difference now is I'm not chasing a moving target. I can focus, take my time, and learn.
