soakrates
@soakrates

this shitpost reminded me that one of the worst things to happen to fighting games in the last decade is the idea that "dev support" is necessary for a game to be worth playing and/or encouraging others to play.

look, I promise you that your favorite fighting game still has the potential to provide unlimited enjoyment even if it doesn't have half a dozen DLC characters on the horizon. your favorite fighting game does not have an allotted number of hours of fun that will run out unless there is a steady stream of new content for it. a fundamental reason fighting games are great is because they do not work this way.

linking your enthusiasm for something to corporate stewardship is a fast track to misery. finding cool people to play your favorite fighting games with will bring you more happiness than any "dev support" (whatever the hell that even means) ever could.

want proof? here's like, 11 or 12 hours of it:


Kayin
@Kayin

It's wild to me because I like 100% prefer "dead" (as in "developer support" dead, not playerbase) games. I can go away and come back months or years later and unrust my muscle memory and have fun with my friends. I don't feel like I'm wasting my time working on really minute sweaty details that'll probably get invalidated in a patch. The ceiling of all these games are SO SO SO much higher than the amount of hours I could possibly give them. The difference now is I'm not chasing a moving target. I can focus, take my time, and learn.


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in reply to @soakrates's post:

YEAAAAAAAAAAAAAAAA HIT EM WITH THE COOP CUP

This is important life facts irrespective of the game genre though. Games can be just fine like, as is. There doesn't always have to be more. Or specifically, the "more" doesn't have to come from the publisher.

EDIT: Watching that coop cup because I haven't, I think, and damn I love mimora so much.

I'm definitely in weird spot as some with the know how to be the "dev-support", lol. Also somehow a scene for a game I liked that didn't get released somehow formed into a small scene. It's nice to those that mod old games do it of quality of life changes than rebalance.

Thank you.

I know you're aware of how the Soul series has hints of this too (and there's rarely a day I feel bad that Bamco's essentially disregarded the series in favor of Tekken, though with certain reasons ofc) but yeah. Legitimately, I always loathed the feeling of trying to get friends to play fun games and having someone pretty close to you start going off on "yo Brave/Tanks that game is dead though why are you going in on it so hard". That shit stuck with me for the longest time, still does in aspects (and believe me, I had some good schadenfreude when he had to experience the same "so how's that dead game doin for ya" himself, sadly at the cost of said game being something we both played actively.

Still, yeah. I guess what I wanted to say was "to add to this, don't be that asshole who shits on your friends for playing games, older or otherwise". And there is always fun even in the older fighters. I do have fond memories of getting hype over Karnov's Revenge in 2020 the day I got married to my wife lol.

in reply to @Kayin's post:

finding an old game you fuck with that has a small but active community is the fighting game equivalent of nirvana. no asking for buffs or nerfs, no tier discourse, just play