both games have the same lousy service model and overpriced cosmetics, but valorant has such a better idea of what it wants to be than overwatch. OW2 is the embodiment of blizzard's self-imposed need to find an impossible compromise between the low-commitment players and the heavily dedicated crowd. aggressively aim-dependent, while devoid of friction
games with low confidence in their own design have increasingly been able to lean on addiction mechanics and a high level of production. valorant is a weird anomaly where the devs recognize what works about CS and left all the friction intact while expanding on that game's grenade system. it's like dota 2 in that regard, which is ironic considering this is the league of legends dev
(it says a lot about the shady business csgo regularly gets up to that the competitor with $100+ gun skins is technically the more ethical game with its monetization)
