fuse has definitely been the star of totk's new powers. particularly with arrows, it gives an enormous amount of utility there. only downside is that it often makes weapons a little too effective
ultrahand has been key to the majority of puzzle design, and I haven't been disappointed with how much creativity they've gotten out of it. vehicle-building is neat but the usefulness is unclear in the early hours
ascent is a really smart way to make vertical traversal more streamlined and interesting. recall is cool though it sits somewhere between stasis and cryonis as far as "I'd probably need to go out of my way to find utility for this outside of prescribed puzzles made for it"
