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looking over the big systems update for cyberpunk makes me think about the spectrum between loose and strict RPG design, or "free vs clean"

western RPGs really want the freedom of build choice where a lot of stuff just doesn't work but also creates unique experiences. japanese RPGs want the streamlining of linear pre-determined progression with variable flexibility on some of the minutiae

you could map out a political alignment chart of these broad design goals and easily find positions for a lot of games along that gradient. usually in the case of games that get adjusted over time, like cyberpunk or various mmo's, they'll primarily go towards cleanliness away from freedom and almost never the other way around. runaway successes like breath of the wild and baldur's gate 3 might come along to try and preach for freedom or figure out how it fits alongside clean structure

it's one of those topics that I'm really invested in for some reason


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