have there been any good analysis articles or videos about the general makeup of your average japanese or chinese gacha game? across all different sizes of them across the genre, they all follow more or less the exact same structure
- relatively challenging and engaging story mode, usually stops somewhere in the middle of the story and slowly doles out more over its lifespan
- very easy daily missions that reward an excess of resources to level up your characters
- multiplayer raid fights that demand the highest possible level for characters at the time, where certain five-star pull characters usually have an inherent advantage due to every boss having specific elemental strengths and weaknesses
- a macro-level progression system you can pour infinity resources into to get small stat buffs to all characters
- every character's skill tree is also basically an infinite resource sink
my experience is based mostly on being an active dragalia player, and I haven't seen anything that significantly deviates from this overall structure
