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player 2 productions premiered a surprise final-final episode of psych-odyssey which is just as fantastic as everything that came before, chronicling the team's reaction to the documentary, the impact of shifting to a remote/hybrid work model, and their key takeaways from looking back on psychonauts 2's development as a whole

plus, they're doing a video release of the doc via limited run games. if you've never seen it, the entire series is free on youtube and is the most candid look into the game dev process there's ever been (albeit with a studio that is far better than most)

getting to see this series before and after the layoff from a company I was increasingly becoming embittered with has been a renewing experience, it makes me hope that the next studio I land at could evoke the same feelings of pride in working on a game that double-fine's team had


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