• he/him-ish

Stupid thoughts and hopefully less stupid articles occasionally. Gaming and tech thoughts mostly, but I have a smattering of completely off-the-wall interests as well.

~~

hey! future me! I'm looking at you. You're gonna find some way to be nostalgic about literally anything I write here, aren't you? Knock it off and do something useful. thx bb

~~

enelphant here


website under construction
modulusshift.com/

GloopQueen
@GloopQueen

“babygirl” at the front improves any sentence



GloopQueen
@GloopQueen

babygirl, the reactor is above nominal temperature


ndh
@ndh
Sorry! This post has been deleted by its original author.

dog
@dog

babygirl, a spectre is haunting europe


bruno
@bruno

babygirl, great holes secretly are digged where earth's pores ought to suffice, and things have learnt to walk that ought to crawl


modality
@modality

babygirl, i'm the scatman


neon-time
@neon-time
This page's posts are visible only to users who are logged in.

Lilli
@Lilli

babygirl, the hearts of men are black with corruption and must needs be cleansed


Danni
@Danni

babygirl, the fallen leaves tell a story


Campster
@Campster

babygirl, you now have four minutes to reach minimum safe distance


Remetheus
@Remetheus

babygirl, it is now safe to turn off your computer


amydentata
@amydentata

babygirl, oceans are now battlefields


catball
@catball
Sorry! This post has been deleted by its original author.

catball
@catball

Babygirl, the old world is dying, and new world struggles to be born.

Babygirl, now is the time of monsters


exerian
@exerian

babygirl, it's nap time.


namelessWrench
@namelessWrench

Babygirl get up, come on get down with the sickness


modulusshift
@modulusshift

babygirl, that's what happens when you're down with the trudgemank



erysdren
@erysdren

i went through so many iterations, from a simple heightmap renderer to a full-blown voxel raytracer, and now landing right inbetween: THIS!!!

for context: this is rendering inside DOSBox. the voxels are rendered via a 2D DDA grid-stepping algorithm. the voxels themselves are stored as RLE-encoded runs of air and blocks, which is computed to vertical lines on the screen

I am SO incredibly proud of this, ya'll have no idea

it's................ DOS minecraft, lol



So I've got a Trinitron TV, and I want to play older consoles like Famicom, Super Famicom, PS1 and PS2 on it. I've gotten a solution for all of those, the Famicoms work over coax using their built in RF modulators (it's a little funny that they work on channel 95 or so due to the different frequencies between JP and US, has been working fine though), PS1 my best solution so far is S-Video, and PS2 I've got a component cable.

Problem is: the TV circuitry seems messed up. Everything but component input looks like shit in the blue channel specifically, there's ghosting like a quarter screen to the left, there's a ton of blue noise all over the image. To be fair, it's playable, but distracting, I'd rather be playing on an LCD if I have to deal with that. I could open up the TV and recap and check for damage and maybe even stick an RGB input on the OSD circuit, and maybe I eventually will, but that's terrifying and also a huge project just due to the mass of this freaking 37" CRT.

Short term, I kinda just want to figure out ways to feed everything in the component input. Considering an RGB2COMP from RetroTink for the PS1, at least. (should also work for Super Famicom, IIRC.) Kinda at a loss for what to do for the Famicom, maybe I can do something to at least get the composite signal from the PPU and immediately decompose it into component? is there a well regarded device to do so?

note: I have a GBS-Control and have had zero luck getting that thing to display on the TV over component, or else that would have been really nice, I already have a DB-15 RGB cable for my PS1. I was using it to display on a CRT computer monitor before but prefer the look and size of a TV.