This seems like the sort of thing that could be useful in game dev, slotting in somewhere you might put an easing function with a moving target. But I've never heard of them actually used in practice.
Is it just overkill? I typically use a one-pole lowpass filter for this sort of target smoothing, which is a simple idea (simple enough that every game developer has invented it independently without realizing that it's called a one-pole lowpass filter) and works just fine 99% of the time. Or is it that robotics and game dev have so little overlap that the idea just never crossed over?