If your game runs terrible on a PC, it's not your code's fault, it's because the technology is just too weak to support your genius.

After I learned everything there is about the human bone, I decided it would be more fun to blow up digital worlds.
If your game runs terrible on a PC, it's not your code's fault, it's because the technology is just too weak to support your genius.
Here you go, but don't tell the cops!
What is it with some contemporary 2D action games and their insistence to have sound effects that sound like someone's been slapping a wet sponge against a piece of cardboard?
You have these very impactful animations with freeze frames, screen shakes and particle explosions and then make it sound like nothing, I don't understand this.
Is this a trend? Was there a big sound designer convention where someone did a keynote about the importance of wet paper soundscapes for commercial videogame development?
If so, can we make it stop?
One piece of feedback I got was that Virtue's Heaven's "Radical Mode" didn't felt all that radical to someone, so I wanted to start putting some additional work into making sure it feels properly ridiculous. There's more to come, but I wanted to make sure that the "Shoot a Laser Beam out of your Mouth" attacks is the first one that gets a bit of an improvement.
Make sure to put Virtue's Heaven on your Steam Wishlist if you into this kind of stuff!