As stressful as making it has been so far, I'm really glad that I need make an actual playable demo of Virtue's Heaven for EGX. I've been mentioning before how I already simplified the main upgrade system for Virtue's Heaven into something where each upgrade has a passive and active mode, but as I was building the game's tutorial area, it still felt a bit weird. The System kind of worked, but it left a lot of other things kind of dangling in the air, that were sort of attached to the old one. Those bits were the game's "Hyper Mode" (a state where you spend your meter to do cool shit) and "Overzeal" state (which you get when you manage to exceed your meters current limit). Both were still kind of there and had their uses, but it felt weird to have three systems that interact with the same resource, but not with one another.
