MOKKA

No more posting Jail for me!

After I learned everything there is about the human bone, I decided it would be more fun to blow up digital worlds.

You should wishlist Virtue's Heaven on Steam!

And Buy GB Rober, while you're at it!


Email Newsletter
buttondown.com/MOKKOGRAD
My itch.io page
mokka.itch.io/
twitter (in case people really want to, only for game announcements though)
twitter.com/mokkograd

posts from @MOKKA tagged #indiegame

also:

Who knows if it will be done, before the door closes, but I felt why not share a picture of this very tired cat.

(Squash took a vow to not take a nap until capitalism is destroyed and it's really doing a number on him).

Not a lot of chances left to say "I put Virtue's Heaven on my Steam wishlist via a cohost link", so why not do it today?



It's been way over six years since I started working on what would eventually become Virtue's Heaven. The game went through many iterations, but throughout its cursed development there was one thing that stayed the same:

Movement should be expressive and exciting.

It was born out of a deep appreciation for maximalist mid-1990s action platformers and the frustrations I had with Metroidvania games and their insistence to lock cool movement abilities behind hours of needless progression.

I wanted a game, where you could explore a larger, connected space, without requiring players to collect several wardrobes full of movement upgrades in order to for the game to feel cool to play. And so, I created the most maximalist movement system I could think of.



need to write a proper (re-?) announcement, but after having just finished the new Trailer for Virtue's Heaven, the game's Steam page is now fully up to date again. Thanks to everyone who provided feedback on either of these! They're not fully where they probably should be, but I think I pretty much maximized what the game can currently give me in terms of assets.