The current build of Virtue's Heaven and the playtests I did over the last few Months left me with a long list of things I wanted to improve/optimize, one which being the general room/level layout (not as much the map as a whole, because that would eat too much time and erase too much progress).
Basically my goal is to have more rooms that are build in such a way that it's possible to get through them with a chain of specific movement inputs, while also leaving enough space for players to get through them in a nice fashion, should they fail to execute said chain properly.
Honestly, I think one of the potentially cool aspects of backtracking is that it gives you a chance to get past a previous challenge, but with a bit more knowledge about the game. So building areas in such a way that players after they've been through it once or twice, can go "Let's try something else" and have an interesting result would be neat, but it's also hard to do.
