If you solo dev for too long, you end up with a warped sense of reality. You’ll see a trailer for a new indie game and go, “oh wow, this looks great. I bet 3, maybe even 4 people worked on this,” and then you check the developer site and it’s actually 23 in-house staff, a dozen collaborators, and a legendary Japanese composer.
Baldur’s Gate 3? That’s a big one. They probably had at least two artists. The programmer must have had their work cut out for them.
"Wow, the graphics team really fumbled the Direct3D 12 integration, huh?"
The team? Oh, you mean Bob? Yeah, he did the whole thing by himself. He was sitting behind me.
