My lead designer's responses to design feedback always fall into one of three categories:
- "That's not the design as outlined."
- "We'll fix that in the next iteration if it comes up in playtesting."
- "That's really a question for the UX director."
And what he means is:
- "No."
- "No, but I'm blaming the players."
- "No, but you should ask your dad."
