mrhands

Sexy game(s) maker

  • he/him

I do UI programming for AAA games and I have opinions about adult games


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mrhands31

I'm doing the real-world equivalent of "tightening up the graphics in level three" and boy does that shit get old fast. My task is to check if a screen shows up correctly at the end of an extended chase sequence. Normally I would engage ghost mode to fly through the level or use a debug command to skip to the end. Unfortunately, no such command exists and the trigger area only works if you hold a special item. So the only way to test this end screen reliably is to play through the entire five-minute sequence Every. Single. Time.


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