I'm doing the real-world equivalent of "tightening up the graphics in level three" and boy does that shit get old fast. My task is to check if a screen shows up correctly at the end of an extended chase sequence. Normally I would engage ghost mode to fly through the level or use a debug command to skip to the end. Unfortunately, no such command exists and the trigger area only works if you hold a special item. So the only way to test this end screen reliably is to play through the entire five-minute sequence Every. Single. Time.
