
I do UI programming for AAA games and I have opinions about adult games
okay so my partner was having vision problems
and instead of going to an optometrist he made up a bunch of calibrated charts to measure his own prescription (which is not a simple one) like "no, I'm an engineer, I know optics, I can figure this out" and just ordered direct from Zennioptical and went around for like a year with these self-calculated glasses while I kept saying will you please go to someone who actually has a degree in this stuff instead of doing this extremely engineer thing
and today he finally went to a real optometrist
who said that he got the prescription right
If your only indie game marketing strategy is posting on social media, you're playing a losing game from the start. Being popular online can kickstart a game's popularity, but actually selling it is a different matter. Posting a few dozen SNAKE FARM keys into the Cohost void pre-launch helped a ton for day-one success and getting those first essential positive reviews, but the vast majority of sales came from sending the game to streamers, playing steam's algorithm game, etc. Social media is only a useful tool if you recognize its limitations and have other methods of driving success!
ALWAYS remember the difference between flashy marketing and effective marketing. A post going viral feels great; annoying fifty streamers into playing your game doesn't.
And as a guy who wrote a newsletter about adult games for two years and had to write many many one-line blurbs for various games of differing quality, please fix your store description!! At a minimum, your store page should:
Writing a good store description is really boring and annoying work, but it's probably the most bang for your buck when it comes to converting clicks into money in your pocket!!