giant rat, unkempt nerdy bimbo, full time female-presenting-peepees drawer

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nsfw/fetish art interspersed with big text posts about whatever's on my mind
(adhd posting)

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check out my art account 🔞@polyalloys🔞



lifning
@lifning

finally installed the fixes for the PC version of NiGHTS, which at time of writing means all 9 of these: https://gamebanana.com/mods/games/8764 (most of whose thumbnails + screenshot captions are very cute)

it's a bit surreal seeing the HD version running at 60FPS, with the right shade of purple, with the other nightmaren actually shaded. (okay it was already a lot surreal, but that's on purpose because, y'know, dream world. but this is different.)
getting rid of massive deadzones is also a welcome change, especially for a game that was the original reason the Saturn had an analog controller at all.
not having to sit through a long PEGI 7 + epilepsy warning + SEGA logo every time it boots up is welcome too.
the jackle cape fix is pretty funny to me -- the original HD port literally used a prototype 3D model in conjunction with the final model's texture, and it looks accordingly fucked-up unless you fix it.
the nearest-neighbor scaling for the retro-mode doesn't quite apply to me, as if i wanna play the game with that aesthetic i'm just gonna reach for either my actual Saturn or mednafen. (the B/E rank letters being upside-down fix doesn't really apply to me either, since I don't know how not to overshoot A rank by miles any more.)

the 60fps mod is fascinating because it literally just does something like this:

beforeafter
loop {
    tick();
    tick();
    render();
}
loop {
    tick();
    //tick();
    render();
}
literally the window was being refreshed at 30fps, and the game simulation actually runs in terms of 60hz ticks, so they were calling two simulation steps every frame to compensate for the mismatch. (this port was actually based on the 2008 PS2 remake, which may be where this hack originally occurred to keep performance steady after unsuccessfully attempting to reach a consistent 60fps on the console, and then the team later naively porting the PS2 codebase to PC simply didn't think to change it)

the world if sega gave a shit.