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. , π“Š π“Šπ“‹Όπ“Šπ“‹Όπ“Šπ“‹Όπ“Šπ“‹Όπ“Š π“Š , .
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gosokkyu
@gosokkyu

one of Japan's premier Famicom researchers turned up an unseen Namco promo VHS with five minutes of footage from SPLATTER WORLD, an unreleased Famicom RPG and sequel-of-sorts to Splatterhouse: Wanpaku Graffiti, that was absent from all the common online listings & books written on unreleased FC games.

The video had it dated for release on March 19, 1993 and the footage and associated material certainly suggests it was close to being done, if not complete, so who knows why it didn't come outβ€”the author speculates that it was probably just a case of the game not receiving enough orders from retailers, which seems entirely plausible for such a late Famicom game.

What's also interesting is that the characters and designs seen in Splatter World clearly match those seen in the art that's briefly shown in this Namco Museum of Art video on the Splatterhouse series, which begs the question: if they have the key art, do they still have the ROM?

(The author did ask one of their ex-Namco contacts about the game, in order to try to ascertain any further info on who might've made the game, but all they could offer were vague memories about seeing and possibly test-playing the game at some point.)


softchassis
@softchassis

OH MY GOD WHAT??

Officially my lost media holy grail holy shit


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in reply to @gosokkyu's post:

in reply to @softchassis's post:

At first I was a bit sceptical due to the high quality of the video capture, transitions and the interstitial promotional pictures for a NES game. Also, the sprite work and feel of the game is pretty modern for a NES game.

But then I realized, 1993 is actually very late in the NES lifecycle, TV production equipment certainly got to the quality displayed here in the video. And the game probably drew a lot of qualities from final fantasy and earthbound. It would have been a neat game had it come out.

Yeah, nothing here looks too out of the ordinary, visually, for 1993 NES. The overworld presentation is very similar to Sweet Home or more closely Gargoyle's Quest II. A few other giveaways that this is legitimate, to my eyes at least, are the general amount of sprite limit flicker, and the artifacts on the edges of the screen at 1:50 when the zombies appear on screen and begin to move. The amount of polish here lends me to believe that this game was either fully complete or extremely close.