Yeah there was a bit of a stink among players of Victoria 3 because they found out that socialist organisation of society led to unequivocally the best and most efficient distribution of resources and led to less workers dying or being miserable, from memory
All the socialist styles beat the capitalist and feudal styles hands down, and syndicalism combined the anarchist relative indifference to the stability stat (an annoyance most governments had to deal with, the tendency of the proles to revolt) with the productive power of state oriented socialist systems (because worker syndicates, uh, are made of workers?).
There was a legitimate critique that emerged though: the transitions of government style were much too easy to implement top down with a button click. That hit the nail on the head for why the simulation was going way off from reality. In reality, nobody at the top was giving up their power that way, and so movements towards these kinds of revolution were literally battled and crushed over the course of the 19th and 20th centuries. Arguably trying to build a communist or syndicalist nation should require the kind of battle for the revolution and risk of betraying the cause in the course of arming to defend it (or of being crushed by overwhelming force) that real revolutionaries went through.
In short, the police were invented to nerf syndicalism, and weren't represented in the simulation.
