ok so i have an eyelid shape in my vrchat avatar that currently has a blink texture, if i want to have multiple expressions i can switch between, should i:
- find a way to remap the UVs of the eyelids to a different part of the texture for each expression?
- duplicate the shape many times and retexture each one individually, then map them all to bones so i can hide and show each one individually?
- secret third thing i dont know about yet?


