bytebat
@bytebat

wizh za massive amount of yingmotes @mynotaurus is making i wonder if it would be better to go wizh a modular system like zhis

(excuse zhe temporary Programmer UI)

zhere's a handful zhat couldn't be made zhis way, and accounting for all zhe combinations would be hell, but zhe result would be any yingmote your heart desires, rendered on command. plus, easier to update and add new features wizhout needing to redo hundreds of existing 'motes. food for zhought


mynotaurus
@mynotaurus

hrmm idk how i feel about zhis

zhe tldr is i probably wont use it, but it could probably be a very useful tool for ozhers, but also possibly not


lorenziniforce
@lorenziniforce

they've become a sort of meme/icon in the dragonkin spaces i float about in, with people making their own handmade additions, its very cute


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in reply to @mynotaurus's post:

fair enough! i was imagining zhis being more for sticker-scale stuff instead of tiny emotes, but i can see how a tool like zhis could result in some unreadable emotes at ze usual emote sizes

yeah now zhat i zhink about it, i guess my intended usage was for more of a talksprite generator zhan for emotes. but trying to have one set serve bozh purposes isn't za best approach zhere. it'd be better to have a totally reworked set of elements for za larger sizes anyway, since zhe same factors zhat make zhem readable at small sizes makes zhem needlessly chunky at large sizes